![]() Before the distant wildfire starts to blur the screen with smoke, I quite enjoyed walking through the forest. If you like orange then these environments will blow you away I saw what looked like a fire way in the distance, but didn't actually get anywhere near one. When I first read about the game, I pictured being surrounded by wildfires and having to make my way out, but Firewatch is far from that. That's about the extent of the gameplay right there. Occasionally, you'll come across a rope that you either have to climb up or down, or a document that you can read. You'll find objects that have been left behind in some areas and you can pick them up and examine them, but why you would want to do that is beyond me since there is absolutely no consequence for doing so. You walk around the woodland in first person view using your compass as a guide to reach your destination. I have talked a lot about the story so far, but frankly that's literally all there is to Firewatch. The whole story around those girls was completely unnecessary yet Delilah thought it was important enough to unleash a barrage of curse words and be overcome with worry. Why did the person surveilling us lead Henry to a backpack that contained a key to a cave that clearly they didn't want him to see? How come Delilah claims to be unaware of the existence of a large fenced-in area with heavy equipment that's owned by the government and has clearly been around for a while, especially when the area she's responsible for doesn't even seem that big? There is also a side-plot around what happened to the girls that you confronted earlier in the game which starts to build into something interesting then abruptly meets a dull end. However, when it finally comes to a head, the conclusion is unfulfilling as it raises more questions than answers. Things start to unravel a little as you begin to realise that someone is surveilling your conversations with Delilah and plotting your walks in the woods. Thankfully, the plot fast-forwards days or weeks at a time to get to Henry's more eventful days in almost complete isolation. Due to the fact that you never actually see any fire close-up in the entire game, this might sound a bit mundane. Later on, a small campfire is spotted and you are again tasked with putting that out. The offenders turn out to be a couple of teenage girls that aren't happy when they're told they must stop. Fireworks are spotted so Henry must rush to the rescue and stop the offenders from continuing to cause a fire risk to the woodland. This short-lived adventure starts out intriguing once you make it past the many screens of text. v1d30chumz 78-26-147-81 I hope the fire gets closer so maybe something can actually happen Maybe she went there for a break from the home, or maybe the game just gives you the illusion that you're making decisions to affect the story when ultimately they do nothing. For example, I chose that my ailing wife was sent to a home to be taken care of but in conversations with Delilah, Henry talked about how his wife was visiting her family in Australia. I made some decisions as I continued reading that were supposed to alter the storyline later. From the first line that I read, I realised this game is going to be pretentious. Before you are thrust into the wild, you must read text that displays on the screen for around fifteen minutes which outlines your background a little by explaining how you decided to take this job in the first place. She is situated in another lookout tower that initially appears far away from Henry's and she often gives him tasks to complete, aiding him through their walkie-talkie system as he traverses the mountainous landscape. ![]() Throughout the story, he continues a dialog via his radio with the slightly mysterious Delilah. Armed with nothing but a compass and a map, Henry is tasked with preventing fires from starting and reporting fires that have already grown large enough for him to stomp out. Meet Henry, a young man who decided to spend time away from civilization in the Wyoming wilderness acting as a lookout for fires. □ What a classy start to a captivating tale │ We love to hear from our visitors even if you disagree so please leave a respectful comment after reading this review. It follows the life of a lookout in a dry forest landscape that is perpetually at the risk of wildfires, but does it do enough with this premise to make it a worthwhile experience? Reviewed by Mary Billington playing a PS4 on February 15, 2016įirewatch is also available for Xbox One and Nintendo Switchįirewatch prides itself as a game with a unique setting and story.
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